Search found 16 matches
- Thu Feb 02, 2017 11:48 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
thank you, A question, is it possible to get the traits? There is an add and a has function, but is there any work around to find the traits? Do you mean a list of all traits possessed by a champion or item? yes, at the moment I have a work around but having a getTraits or a way to access the trait...
- Thu Feb 02, 2017 8:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
thank you,
A question, is it possible to get the traits? There is an add and a has function, but is there any work around to find the traits?
A question, is it possible to get the traits? There is an add and a has function, but is there any work around to find the traits?
- Thu Feb 02, 2017 2:25 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Thank you, did not realise the components worked like that. Does make a lot of sense and it is helpfull. However, i still have one problem. cloneObject{ name = "Potion_Energy", baseObject = "potion_energy", components = { { class = "UsableItem", onUseItem = function(ite...
- Thu Feb 02, 2017 1:34 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Hello, First I want to say thanks for the ui question, I was looking for the graphics component on the class list and not objects and classes category. Second, I have a question regarding something I already asked about the traits because it has come up again. Because I have a usableItem and not an ...
- Wed Feb 01, 2017 7:41 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Hello, I am creating a UI component and I already have the example working. I found the graphicsContext reference and I am having some problems. When I print my context.width for example, it gives the value of 0 when the game window is stretched until the midle of the editor and the height gives 0 b...
- Tue Jan 31, 2017 6:07 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
I am just trying to add some identifiers to items. To allow me to check if cheese is food or check if a potion is good and a mage item without having to go throught many ifs. edit: I have found a way to do what I want by just putting my data on my functions directly. Since i have to create my clones...
- Tue Jan 31, 2017 5:15 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Hello, I have a question regarding traits in usableItems I have traits working in normal items, but how can I add keywords to usableItems? Example would be: cloneObject{ name = "Potion_Energy", baseObject = "potion_energy", components = { { class = "UsableItem", uiName ...
- Mon Jan 30, 2017 3:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Thank you,
did not see there are a usable item component.
did not see there are a usable item component.
- Mon Jan 30, 2017 2:29 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
Hello, another quick question. Consumable items when in hands are used via attack action which triggers the onAttackHook. So as long as I can identify the item, I can work with it and see if the character is eating or using a potion. But when the item is consumed in the inventory it does not trigger...
- Fri Jan 27, 2017 2:53 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3460019
Re: Ask a simple question, get a simple answer
So I tested the item and I have the hook trigger everywhere but when I equip the item via portrait.
Since items in inventory count as equiped, any way to trigger the hook when we put it in the portrait?
Since items in inventory count as equiped, any way to trigger the hook when we put it in the portrait?