Search found 19 matches
- Tue Jun 13, 2017 10:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3427266
Re: Ask a simple question, get a simple answer
Can you upload your dungeon? I've built a small test dungeon and everything works fine. Hi Zo Kath Ra I've made a few additionnal tests before surrendering... and in fact, everything works fine when creating a new dungeon. So, "why does my previous dungeon crash?", I asked myself. The onl...
- Mon Jun 12, 2017 9:42 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3990
- Views: 3427266
Re: Ask a simple question, get a simple answer
Hi everybody Has anyone already used the GrimTK textbox toolkit? It is very promising... but I can't get the dialogue function to work in my dungeon... :? I connect a trigger to a lua script targetting an external dialogue file (as the one in the sample dungeon called dialogue_02.txt) Note that I ju...
- Sun Apr 16, 2017 9:11 pm
- Forum: Custom Dungeons
- Topic: Fate of Kingdom
- Replies: 95
- Views: 122258
Re: Fate of Kingdom
Hi Badgert! I started playing your mod tonight, and I'm enjoying it very much so far! I found the emergency exit to the mines, but before exiting... I think I missed 2 small things: . In the temple, I tried almost every combinations of herbs/plants in the 4 alcoves, but nothing happened. Maybe I mis...
- Wed Apr 05, 2017 10:06 pm
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom 1.4
Do I need to provide a justification? I'd just rather not be mentioned in the credits. I'm not going to take legal action or anything if you put me in the credits, but I would prefer that you didn't. Ok, no prob. I already modified the readmes, on Nexus and Moddb. And I should be able to update the...
- Mon Apr 03, 2017 9:47 am
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom 1.4
I just wrote "thanks to minmay for the debugging help"minmay wrote:Please remove my name from the credits.
I can't see why you'd be bothered by a "thank you"?
even if you dislike the mod...

- Sun Apr 02, 2017 12:00 pm
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom 1.3
Hi minmay! You made my day!! I've been struggling so long to understand why this damned trickster wouldn't actually activate the lever, while the script was *apparently* running fine. The thing is, he was miming the gesture, but the lever remained unactivated. I ended up adding another line to the s...
- Sun Feb 05, 2017 9:13 pm
- Forum: Custom Dungeons
- Topic: [MOD] ПРОКЛЯТИЕ ФИДОCA
- Replies: 0
- Views: 7670
[MOD] ПРОКЛЯТИЕ ФИДОCA
Привет всем России-говорящих игроков! ПРОКЛЯТИЕ ФИДОCA теперь доступен на русском языке! Вы можете скачать игру здесь: Nexus ... Или здесь: Moddb http://media.moddb.com/cache/images/downloads/1/119/118042/thumb_620x2000/Fidocs_Doom_24.jpg Особая благодарность Badgert из zoneofgames.ru Полный шаг за ...
- Sun Feb 05, 2017 9:11 pm
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom FIRST OFFICIAL RELEASE
Hi everybody! Sorry for not having given any news for such a long time. I was busy with the russian translation of Fidoc's Doom, which is now live thanx to the amazing work of Badgert (from zoneofgames.ru). He got all texts and materials translated and also helped me update the intro and ending cine...
- Mon Dec 19, 2016 12:18 am
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom FIRST OFFICIAL RELEASE
I encountered it a lot earlier than that, the first instance being when I opened a castle door (don't remember what level unfortunately). Hi minmay There is no castle tileset-based level before Havotep's vault in my mod. Maybe it was a tomb door? Other question: what version were you playing? thx D...
- Mon Dec 19, 2016 12:13 am
- Forum: Custom Dungeons
- Topic: [MOD] Fidoc's Doom 1.4
- Replies: 29
- Views: 38059
Re: [MOD] Fidoc's Doom FIRST OFFICIAL RELEASE
Hi Zimber! This looks indeed a lot like the error one of my betatesters reported a while ago. It happened only with quick-saving, which I thought was very strange... Following to this report, I've been cleaning as many objects and scripts as I could in Havotep's vault (the error log refered to a mis...