Search found 15 matches
- Thu Jul 19, 2012 4:06 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
If one wishes to volunteer to help bug hunt for the editor how would one go about volunteering for said job? Trust me, if it can be broken, I can probably break it.
- Tue Jun 19, 2012 8:23 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
would you guys consider a remake of Master Of Orion 2? it would be another instant buy from me :) Everything is possible. We haven't decided yet what the next big project is going to be :) A remake of stonekeep, lands of lore ou might&magic 3 would be amazing. seems like there's already startin...
- Mon May 28, 2012 9:25 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
I wonder if it'd be possible to add skybox ceilings for outdoor areas such as this . They did that before in EoB2: Temple of Darkmoon as well. However, it's not as easy to implement in LoG. On the old days they suggested 3D by smart use of 2D images. LoG is actually a 3D game and even allows for fr...
- Sun May 13, 2012 3:02 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
and second is if there will be a way to connect torch lighting to scripting; it could be nice for dramatic effect to have all the torchs go out when a player is walking down a hall. It shouldn't be hard to replace the torches by burned out torches. Unless you want the player to be able to pull them...
- Sun May 13, 2012 3:00 am
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
First one is if there will be a way to turn off monster AI through scripting. Why do you want to deactivate the AI? To replace it with scripted sequences? That would be nice :) What I'm curios about is if the monster AI is Lua-scripted (and thus can be changed) or hard-coded, any ideas? (At least I...
- Sat May 12, 2012 5:50 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
Looking at the screenshot I've got a bunch of questions, but most of them can wait. Just have two i'm curious about right now. First one is if there will be a way to turn off monster AI through scripting. and second is if there will be a way to connect torch lighting to scripting; it could be nice f...
- Mon Apr 30, 2012 10:20 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 856322
Re: Dungeon Editor Progress
Question about your progress with the dungeon editor; will you be designing it such that when you select a basic level skin (ex first level of grimrock) you can't use level skins from anything else in that, or will we be able to mix and match as we see fit? random example could be wandering through ...
- Mon Apr 16, 2012 10:37 pm
- Forum: Grimrock 1 Discussion
- Topic: Developer's attitude and the community
- Replies: 71
- Views: 53247
Re: Developer's attitude and the community
I am staring to think the community for this game suddenly became waaay too demanding just because AH are indie devs who listen to fans. But some people are carrying this a little too far, it seems. There are topics asking for about 50 changes / additions to be made. Seriously, people, the develope...
- Mon Apr 16, 2012 6:48 am
- Forum: Grimrock 1 Discussion
- Topic: Thoughts, Suggestions, and Hopes from completionists.
- Replies: 8
- Views: 7585
Re: Thoughts, Suggestions, and Hopes from completionists.
I imagine completionists are going to have a hard time..There are so any secets and hidden areas., and items. that 100% completion is going to be a pretty good accomplishment. Well, by completionists I just meant those who had finished the game. I didn't find anywhere near all the secrets and only ...
- Sun Apr 15, 2012 9:32 pm
- Forum: Grimrock 1 Discussion
- Topic: Thoughts, Suggestions, and Hopes from completionists.
- Replies: 8
- Views: 7585
Thoughts, Suggestions, and Hopes from completionists.
Figured I'd open up a thread for those who have completed the game and want to toss out there ideas and thoughts. I'd still suggest anything that specificaly spoils* something in game to have a spoiler tag. Thoughts: amazing job devs! was very happy with the game, took me about 25 hours gameplay to ...